using Gameplay.PVE.Entity;
using UnityEngine;

namespace Gameplay.PVE
{
    public class AddControlArg : BaseTransmitArg
    {
        public int controllType;
        public EControlType controlEnum;
        public Vector3 forward;
        public float distance;
        public float height;
        public float time;

        public BattleUnit attractAttackTarget;
        public bool isRemove;
        public ControlElement element;
        
        public float rigidBreak;
    }
}